A coercive monetization model depends on the ability to “trick” a person into making a purchase with incomplete information, or by hiding that information such that while it is technically available, the brain of the consumer does not access that information. Hiding a purchase can be as simple as disguising the relationship between the action and the cost

The clue is the word “tricks” in the title. Bad, bad, bad. 

Gamasutra: Ramin Shokrizade’s Blog – The Top F2P Monetization Tricks

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