Science is not the Enemy of the Humanities

Wonderful essay from Steve Pinker.

Science is not the Enemy of the Humanities

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Just fifteen minutes of mindfulness meditation can improve your decision making

Chill out and be a better designer.

Just fifteen minutes of mindfulness meditation can improve your decision making

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“I’m a Mac” versus “I’m a PC”: Personality Differences between Mac and PC Users in a College Sample – Nevid – 2013 – Psychology & Marketing – Wiley Online Library

Mac people are less open to new experiences…

“Personality traits may have more nuanced effects on brand choices, as shown by relationships between Neuroticism and greater importance placed on cost and lesser importance placed on ease of use. Openness to Experience was associated with greater importance placed on reliability and lesser importance placed on style.”

“I’m a Mac” versus “I’m a PC”: Personality Differences between Mac and PC Users in a College Sample – Nevid – 2013 – Psychology & Marketing – Wiley Online Library

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The Psychology of Digital Content

The Psychology of Digital Content

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Psychology for Designers the book coming soon. 

(via Twitter / FullCreamMilk: This is really happening …)

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The Encyclopedia of Human-Computer Interaction, 2nd Ed

A great academic resource for Human Computer Interaction (HCI) 

If you’ve read my book you’ll know HCI is the academic arm of UX and incorporates elements from cognitive psychology. 

The Encyclopedia of Human-Computer Interaction, 2nd Ed

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To be a designer means to be creative and it’s hard to be creative without finding pleasure in our work. 

“Alain de Botton examines our ideas of success and failure — and questions the assumptions underlying these two judgments. Is success always earned? Is failure? He makes an eloquent, witty case to move beyond snobbery to find true pleasure in our work.”

(via Alain de Botton: A kinder, gentler philosophy of success | Video on TED.com)

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Hello FOWD NYC.

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neuroimages:

4,000-year-old brain preserved after boiling in its own juices. Discover/ Altinoz et al. (2013)

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A coercive monetization model depends on the ability to “trick” a person into making a purchase with incomplete information, or by hiding that information such that while it is technically available, the brain of the consumer does not access that information. Hiding a purchase can be as simple as disguising the relationship between the action and the cost

The clue is the word “tricks” in the title. Bad, bad, bad. 

Gamasutra: Ramin Shokrizade’s Blog – The Top F2P Monetization Tricks

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