The Psychology of Digital Content

The Psychology of Digital Content

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Psychology for Designers the book coming soon. 

(via Twitter / FullCreamMilk: This is really happening …)

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The Encyclopedia of Human-Computer Interaction, 2nd Ed

A great academic resource for Human Computer Interaction (HCI) 

If you’ve read my book you’ll know HCI is the academic arm of UX and incorporates elements from cognitive psychology. 

The Encyclopedia of Human-Computer Interaction, 2nd Ed

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To be a designer means to be creative and it’s hard to be creative without finding pleasure in our work. 

“Alain de Botton examines our ideas of success and failure — and questions the assumptions underlying these two judgments. Is success always earned? Is failure? He makes an eloquent, witty case to move beyond snobbery to find true pleasure in our work.”

(via Alain de Botton: A kinder, gentler philosophy of success | Video on TED.com)

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Hello FOWD NYC.

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neuroimages:

4,000-year-old brain preserved after boiling in its own juices. Discover/ Altinoz et al. (2013)

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A coercive monetization model depends on the ability to “trick” a person into making a purchase with incomplete information, or by hiding that information such that while it is technically available, the brain of the consumer does not access that information. Hiding a purchase can be as simple as disguising the relationship between the action and the cost

The clue is the word “tricks” in the title. Bad, bad, bad. 

Gamasutra: Ramin Shokrizade’s Blog – The Top F2P Monetization Tricks

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Why Behavior Change Apps Fail To Change Behavior

Here’s the rub:

Unfortunately, too many companies build their products betting users will do what they should or have to do, instead of what they want to do. They fail to change behaviors because they neglect to make their services enjoyable for its own sake, often asking users to learn new, unfamiliar actions instead of making old routines easier.”

Why Behavior Change Apps Fail To Change Behavior on TechCrunch


Why Behavior Change Apps Fail To Change Behavior

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Nice to see numbers against the theory. I’m not sure why they didn’t credit BJ Fogg, they’e his ideas after all. 

My mistake they are Cialdini’s Six Principles of Influence. Thanks Miss Hilde for the correction.

(via The Psychology of Social Commerce [Infographic] | eCommerce Best Practices)

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A guide to creativity

Some good tips to improve creativity. 

A guide to creativity

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