if you reframe the traditional view of how the cortex is organized. As I mentioned, the primary visual cortex has typically been thought of as the region that processes input from the eyes. But what if instead it was a region that processed information about shape, no matter what organ that information came from? Most of the time, shape information comes from the eyes, but sometimes—such as in this experiment—it can come from touch. Similarly, the primary auditory cortex might not be tailored for interpreting sounds, per se, but rather frequency information of any kind, including but not limited to sounds.
This is interesting stuff indeed. Shape is processed in the visual cortex but with input from other senses. The same is true of frequency, be that sound or taps on the skin.
For us designers it allows us to move beyond the sense we can interact with, vision and sound. Movement and animation can help us tap into other ‘senses’.
Psychology for Designers the book coming soon.
To be a designer means to be creative and it’s hard to be creative without finding pleasure in our work.
"Alain de Botton examines our ideas of success and failure — and questions the assumptions underlying these two judgments. Is success always earned? Is failure? He makes an eloquent, witty case to move beyond snobbery to find true pleasure in our work."
Hello FOWD NYC.
A coercive monetization model depends on the ability to “trick” a person into making a purchase with incomplete information, or by hiding that information such that while it is technically available, the brain of the consumer does not access that information. Hiding a purchase can be as simple as disguising the relationship between the action and the cost
The clue is the word “tricks” in the title. Bad, bad, bad.
"Definitely worth checking out, for both designers and developers. Easy to read, and full of useful links and examples."